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Games Workshop Malign Portents Expansion Book (EN)

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Product description

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Malign Portents is an 80-page hardback book containing background and rules which catapult the mortal realms into a time of grim uncertainty, as Nagash Sets an aeons-long grand plan in motion to spread his influence across the entirety of the Mortal Realms.

 

This has not gone un-noticed by Sigmar or the great gods in the Warp, and they move to thwart the Lord of Undeath's plan for total domination.

 

 

Background

 



A brief history of the Age of Sigmar, from the apocalyptic death of the world-that-was to Sigmar’s discovery of the mortal realms, his reign of peace, the ascendance of Chaos that tore his empires down and the glorious vengeance of Azyr during the Realmgate Wars

 


The visions and phenomena that plague the realms, as scryers and wizards across the realms see visions of a grim future – the dead reanimated and marching to total war, expanding the influence of Shyish to grim ends


Introduction of the Warscryer Citadels – potent sources of celestial magic hurled down by Sigmar himself that, when mastered, grant the power of prophecy

 


Introductions to the 4 champions introduced with Malign Portents, 1 for each Grand Alliance – the Lord-Ordinator, the Darkoath Warqueen, the Knight of Shrouds and the Fungoid Cave-Shaman


The history of the realm of Shyish, also known as the realm of Death, an overview of Nagash’s grand plan, and an insight into the disastrous consequences should this plan go unopposed

 


The Doomed March: Nagash’s plan has come to the attention of many, and whole armies have been mobilised to invade Shyish – this is the story of just how badly that has gone so far

 


A timeline of key battles and events leading up to the time depicted in Malign Portents

 


A miniatures showcase featuring armies, depictions of key battles, and examples of fantastically painted miniatures by the ‘Eavy Metal painting team

 



Rules

 



The Time of Tribulations: a selection of optional rules for Open, Narrative and Matched Play games of Warhammer Age of Sigmar, which allow you to recreate the battles of this inauspicious time, including:
 

 

 

Realm of Battle: Shyish, the Realm of Death: rules which help you set your battles in this deathly realm, including Realmscape rules, the new spell Pall of Doom, new Command Abilities and The Power of Death – effects which come into play whenever a unit is slain in the realm of Shyish

 

 


The Malign Portents: these are 6 dark omens caused by the cataclysmic nature of Nagash’s grand undertaking that befall heroes in Warhammer Age of Sigmar, each omen itself consisting of 6 effects that can aid them by using Prophecy Points in their battles – with bonuses for using Harbingers, the 4 new characters introduced in the book

 


Skirmish Battles: rules for fighting Skirmishes in Shyish, including the use of Malign Portents, Command Abilities, Artefacts of Power, Mysterious Terrain and Rewards of Battle (including Magic of Shyish, 3 extra spells for Wizards), along with a Battleplan featuring objectives, setup instructions and victory conditions

 


3 Narrative Battleplans, each featuring objectives, setup instructions, victory conditions and special rules

 


2 Pitched Battles, each featuring set-up instructions, use of Triumphs, rules for generating prophecy points, victory conditions and additional rules if both players bring a Harbinger as part of their armies

 


4 Warscrolls, 1 each for the 4 new characters – the Lord-Ordinator, the Darkoath Warqueen, the Knight of Shrouds and the Fungoid Cave-Shaman – along with their special rules for interpreting the Malign Portents and directing the will of the gods into their battles

 


A Warscroll of the Warscryer Citadel, a scenery piece which allows those who hold it to glimpse the future; - Pitched battle profiles for the 4 Harbingers.

 

 

 

 

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