{"product_id":"winds-of-magic-warhammer-fantasy-roleplay","title":"Winds of Magic - Warhammer Fantasy RPG","description":"\u003cmeta charset=\"utf-8\"\u003e\n\u003cp\u003e\u003cem\u003e\u003cstrong\u003eBuy Cheap Warhammer Fantasy 4th Edition Roleplaying Game Books \u0026amp; Accessories Now, Get 10% Discount Off RRP - Same Day Dispatch In Stock Orders - Free UK Delivery Over £75 - Royal Mail Service Available At Checkout\u003c\/strong\u003e\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003e  \u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eFrom the shattered warpgates at the poles of the world raw energies of Chaos flow into the world, powering works of sorcery and sustaining Daemonic entities. This is magic in a pure but unstable form. Thanks to the wise counsel of Teclis, greatest of the High Elf Mages, Human wizards have learned to draw upon a single facet to work with a form of sorcery which is relatively safe, but still capable of feats of vast power. These isolated strands of raw magical energy are known as the Winds of Magic.\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003eWinds of Magic is a comprehensive guide to the practices and traditions taught by the eight Colleges of Magic. As well as providing background to the development of magic in the Empire it includes details of a multitude of magic practices, creatures, and places.\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eEach of the eight lores of magic taught by the colleges is provided with a revised and expanded roster of spells and a separate career for each sort of wizard.\u003c\/li\u003e\n\u003cli\u003eRules are provided for rituals, complicated spells that can be used to empower magical sites, create magical creatures, or summon powerful but wild entities.\u003c\/li\u003e\n\u003cli\u003eDetails on the summoning of Incarnate Elementals, the creation of Magical Constructs and how to develop a familiar as either an NPC or a Player Character.\u003c\/li\u003e\n\u003cli\u003eDetails on the properties of magical sites, such as the lines of waystones that drain magic towards the Great Vortex in Ulthuan, and several sites associated with a particular wind.\u003c\/li\u003e\n\u003cli\u003eCharacters can tell the future, read the past, or brew magical potions thanks to rules for the practices of Augury, Psychometry and Alchemy (both magical and mundane).\u003c\/li\u003e\n\u003cli\u003eA set of new careers allowing Characters to specialize as a Scryer, Mundane Alchemist, Beadle, or Magister Vigilant.\u003c\/li\u003e\n\u003cli\u003eEight of the Empire’s pre-eminent wizards, from Balthazar Gelt to Elspeth von Draken, are detailed as potential patrons for Characters.\u003c\/li\u003e\n\u003cli\u003eSeveral nemeses are described, such as the Blue Scribes who seek catalogue every spell in existence for the glory of Tzeentch; Egrimm van Horstmann, the greatest Chaos Sorcerer alive; and Mòna Mimn, who wishes to turn all the Old World into a vast fenland.\u003c\/li\u003e\n\u003c\/ul\u003e\u003cspan\u003e\u003c\/span\u003e","brand":"Cubicle 7","offers":[{"title":"Default Title","offer_id":40308619837486,"sku":"CB72471","price":35.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0022\/1947\/4990\/products\/marketing_cover-mock-up_wfrpwom.png?v=1681908649","url":"https:\/\/www.goblingaming.co.uk\/ro\/products\/winds-of-magic-warhammer-fantasy-roleplay","provider":"Goblin Gaming","version":"1.0","type":"link"}