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1 UCM Seraphim Strike Fighter/Retaliator Clam Pack contains:
Seraphim Strike Fighter shares blister with Seraphim Retaliator
Rules for the Seraphim Strike Fighter unit can be found in the Core Rulebook
Rules for the Retaliator unit can be found in the Reconquest: Phase 2
The Seraphim is a heavy fighter, designed specifically for strike missions against ground targets. It features a well armoured underbelly, giving it enhanced protection against ground fire. This is just as well, since a typical attack run involves a subsonic, low altitude pass, often directly over the frontlines.
Its primary weapon is the unique ‘Heavenfire’ system, which can rain torrents of white hot plasma from the Seraphim’s internal storage bays. Its deadly payload must be released directly above the target, making the hardened Seraphim the ideal delivery system. Able to reduce a heavy battle tank to a molten puddle, the Heavenfire makes the Seraphim an excellent tank-buster.
The Seraphim also features four under-wing hardpoints to which heavy ‘Sledgehammer’ bunker busters can be attached.
With these heavy weapons systems, the Seraphim is superbly equipped to deliver unbridled devastation to anything on terra firma.
New operational parameters and a changing landscape have meant new thinking for many UCM designs. The production of the Seraphim Retaliator is a direct response to these changes, most notable in topography and enemy tactics. The Seraphim was originally designed to test Human Plasma weaponry and deliver a structure-levelling payload, and is frighteningly effective at both.
However, battlefronts such as Star Casablanca on Eden Prime and the outskirts of Granum on Elysium Prime are either too spread out or too densely populated with structures to make a single strike worthwhile.
The Retaliator has a more obtuse approach. Instead of attacking singular buildings or ground targets, it saturates an area with a deadly payload of multiple high-explosive missiles. This is highly effective against enemy armour and dug-in units alike, and has a sweeping (if unsubtle) destructive impact on multiple small structures in one area. The crew can then trigger the Havenfire system to mop up any unit’s hardy – or foolhardy – enough to be in the target area.
Supplied unpainted & unassembled