TT COMBAT PHR Thor / Taranis Bombard MLRS Clam Pack

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1 PHR Thor / Taranis Bombard MLRS Clam Pack contains:



  • Two models per blister
  • Length: 41mm (weapon forward)
  • Width: 21mm (weapon forward)
  • 3 Resin Components each
  • 10mm Scale




Thor Bombard shares blister with Taranis MLRS Battery

Rules for the Taranis Bombard MLRS unit can be found in the Core Rulebook

Rules for the Thor Bombard MLRS unit can be found in Reconquest: Phase 2





The Thor Bombard is rightly named after an ancient Earth Deity of war and thunder. It sports the ‘Mjolnir’ artillery system comprising four multiple launch howitzer barrels firing in synchronised order to carpet the target area in fire and death.

The Thor is usually deployed out of sight of possible enemy retaliation where it can strike with the maximum damage and minimum risk to itself. From there, the rapid and constant rain of shells that it deluges onto the foe is enough to make even the bravest warrior quake with terror. It is far and away the premier saturation bombardment vehicle of choice for PHR Commanders, literally hammering any possible opposition into submission. Working in harmony, these weapon platforms are best employed in concert, where the relentless rain of munitions can overwhelm countermeasures at extended ranges.


The Taranis is essentially built around the massive RXs-4 ‘Constellation’ Multiple Launch Rocket System. With this specialised weapon, the Taranis is able to bring a steel rain of heavy stealth missiles down on enemy units from a concealed position.


As an indirect fire artillery piece, the Taranis is best employed towards the rear of the frontline and behind cover, where it can operate beyond the reach of enemy fire. Due to its modus-operandi, the Taranis foregoes heavy armour in favour of heavier munitions. Prudent commanders normally provide Taranis batteries with anti-air cover, since they are particularly vulnerable to attack from the skies.

While devastating against vehicles at short range, the RXs-4 is particularly effective against targets without the luxury of active countermeasures. To demolish structures, missiles can be set to detonate after penetration, further increasing their explosive potential. To slaughter massed infantry formations, they can be detonated in air-burst mode, spreading lethal shrapnel over a wide area.





Supplied unpainted & unassembled

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